﻿using Godot;

namespace MonsterDiKe.common;

/**
 * 键盘key监听符常量
 */
public static class GlobalKeyConst
{
    
    /**
     * 行走-下
     */
    public const string WalkDown = "walk_down";
    
    /**
     * 行走-上
     */
    public const string WalkUp = "walk_up";
    
    /**
     * 行走-左
     */
    public const string WalkLeft = "walk_left";
    
    /**
     * 行走-右
     */
    public const string WalkRight = "walk_right";
    

}